I was going to take the past couple days off to prepare for the final stretch. Really. But I ended up setting up the important non-game stuff instead.
First, I switched merchants to BMT Micro, because SWReg added a sleezy and deceiving upsell button to all of their final store pages. That's like Disney World taking
Pirates of the Caribbean (the ride) and routing it into
It's a Small World. It's just criminal. Which is too bad, because they had a great design.
BMT has the best reputation out of anyone, but a cruddy design. So I spent at least 2 hours modifying their raw HTML hoping that they will implement it the way I want. I'd hate to have a flawless user experience marred by an imperfect payment process.
Also, I developed a custom copy protection scheme. I wasn't originally going to do this, but I keep hearing from other developers that report a measurable increase in sales once they switch to DRM. I made user experience a top priority, though... in fact, I think my unlocking scheme will be more pleasant than most actual games.
Beyond that, I also came up with a revolutionary way to solve the "sharing" problem among users, but that will have to wait until after the launch. It will literally cause a revolution, and if you're a part of the problem --
then you'll soon be part of the solution!Update: Over 200 scores in the scoreboard list... and check out that cutthroat competition in the
Top 5!