I'm really trying to wrap this thing up in the next few weeks, but of course there's a kajillion things left to do. I have also shaken up the design a bit, hopefully for the last time.
The biggest changes are:
Treasures. Up until the last beta, these were 8x8 awards that you got for beating each row, and it depended on which game you ended with. I never really liked this, though. Last week a better idea came up: they are now hidden somewhere in each game, and you can collect them at your own pace. For instance, in the Spy Hunter game, there is one car with a red dot on the windshield. If you run into this car, you win the Fuzzy Dice treasure.
Scaled Down. I've cut the arcade size from 16 to 14 games. This actually improves the decision-making part, gives the game a quicker pace, and makes each arcade a bit more unique. The total number of minigames will be about 40 now.
Music. Instead of doing this myself or resorting to royalty-free music, I have started working with a very talented musician. If I told you who it was, it would make your head spin, but it'll be revealed when I'm sure I can handle the inevitable tsunami of fan mail. I'll probably still do the boss and victory music, but the in-game music that he's come up with so far is very cool and totally 80's.