24 Hour Game Maker - v0.92

Wednesday, February 15, 2006 link

I just made a ton of changes to my Game-in-a-Day project from this weekend, which is now tentatively titled 24 Hour Game Maker. These were mostly the result of watching a friend play it today.

It's still a relatively early version, but if you want to give it a try, you can get it here:

[Link removed by Joe. A final version is coming soon.]

Shoot me an e-mail and let me know what you think.

Game in a Day: Ripoffs - Hour 23

Monday, February 13, 2006 link

Well, finally in the last hour, it actually feels like a game and is sorta fun.

View Screenshot

The only things I really need to do are the flow between the different screens, polish some of the 3D themes, and add sound.

Game in a Day: Ripoffs - Hour 20

Sunday, February 12, 2006 link

I've made added in the part where it's possible to make different 3d shooters, one of which is a Wolfenstein 3D knockoff:



There's still a lot left to do, and a few game design issues I have to figure out. This was definitely ambitious for GID. I'll probably end up spending another day or so on it after the 24 hours are up, before I'm ready to distribute it.

Game in a Day: Ripoffs - Hour 14

I've made very steady progress so far.

View Screenshot

- You have to do long division to optimize your compiler
- You can get special algorithm bonuses from the IRC client
- You can get kicked out of the IRC channel
- Debugging mode (move around that green square to find the hidden bugs)
- That little guy runs across the screen when you compile
- The build breaks if you have outstanding bugs

Still more to do, but I think I'll have a playable game by tomorrow night.

Game in a Day: Ripoffs - Hour 7

Saturday, February 11, 2006 link

I've got a more polished version of the Desktop now. I usually avoid Photoshop effects like bevelling and drop shadows, but for this project they seem to be appropriate.

View Screenshot

The MP3 equalizer actually moves, and the Optimizer oscillates. Now that I have the useless but fun bits down, it's time to work on the actual gameplay.

Game in a Day: Ripoffs - Hour 3

I've started on this weekend's Game-in-a-Day, the theme of which is "Ripoffs".

My entry will be a ripoff of the Torque Game Engine -- basically a game about making games. After 3 hours, I started on a mock desktop, with an mp3 player, an IRC client with fake chat, and the shell of the window for the main editor.

Space Gopher Bye Bye

Sunday, February 05, 2006 link

I've decided to throw Space Gopher Super Nova on the scrap heap. It was my first attempt at a game -- it had a fun theme and nice look, but the gameplay never really worked.



Also on the scrap heap is a puzzle game I was working on with a rain theme. It was very relaxing. To the point of coma-inducing. Besides, the world doesn't need another color matching game.

Being on the scrap heap means that I will probably strip them for parts for something new, or there's an infinitesimal chance that they will be resurrected whole.

So, I'm down to 6 projects in my work-in-progress folder:

  • Anti-Gravity Circus Ninjas
  • A Most Dangerous Crosswalk
  • Funky Stars (another candidate for scrap heap)
  • Joystick Johnny
  • Lord of the Gems
  • Martian Meltdown (in Beta)

    The first Game-in-a-Day for 2006 will be next weekend, so I will probably use that as an opportunity to finish LOTG or Crosswalk. I also have two new ideas on deck that I might prototype.

    So, look for a new Joe Lesko game by next Wednesday!