Dead Man's 31: v1.0 Released
Saturday, November 26, 2005 link
My experiment in avante garde, neo-impressionist (read: cool but confusing) game design is now available.
Download Dead Man's 31
My experiment in avante garde, neo-impressionist (read: cool but confusing) game design is now available.
Finally, YOU can be a roller-skating, bloodthirsty warrior, decapitating obstacles with your super huge sword!
I drew over 160 sprites for the enemies in Non-Stop Action Hero, but to keep the game length where I wanted it, I used only 120 of them. There were a few that I really would've liked to see included, but they either didn't fit any of the stage themes or there was already another enemy that was similar.
This is a small game I originally made for a competition at CodersWorkshop.com. The rules dictated that we were to use a sword in some way. I wasn't going to enter, but at the last minute I had blinding flash of insight: a barbarian on roller skates!


For a couple of my smaller games, I'm actually writing the music myself, using MadTracker.
I visited New York City for the first time last week. While strolling in Central Park on Friday afternoon, I came across this fellow with a very nice backgammon set. We played two games and, learning the rules as we went along, I actually managed to win one.