Dead Man's 31: v1.0 Released

Saturday, November 26, 2005 link

My experiment in avante garde, neo-impressionist (read: cool but confusing) game design is now available.

Download Dead Man's 31

Barbarian Roller Rally: v1.0 Released

Thursday, November 24, 2005 link

Finally, YOU can be a roller-skating, bloodthirsty warrior, decapitating obstacles with your super huge sword!

Download Barbarian Roller Rally


Zeke Zamboni wants you to download this game!

Action Hero Outtakes: The A-Team

Saturday, November 19, 2005 link

I drew over 160 sprites for the enemies in Non-Stop Action Hero, but to keep the game length where I wanted it, I used only 120 of them. There were a few that I really would've liked to see included, but they either didn't fit any of the stage themes or there was already another enemy that was similar.

Unfortunately, Mr. T and the gang didn't make the cut!

Barbarian Roller Rally: First Screenshot

Sunday, November 13, 2005 link

This is a small game I originally made for a competition at CodersWorkshop.com. The rules dictated that we were to use a sword in some way. I wasn't going to enter, but at the last minute I had blinding flash of insight: a barbarian on roller skates!

Like any good barbarian game, it features decapitation.




And I finally get to put the bunny thing in a game!



How close is it to being finished? Well, it's 90% done, just like all of the other ones.

Joe

Mod Tracking

Saturday, November 12, 2005 link

For a couple of my smaller games, I'm actually writing the music myself, using MadTracker.

In a couple of cases, I'm aiming specifically for music that sounds low-budget. There's a real art to making cheap-sounding music. You don't want it to be irritating, but it shouldn't sound good either. Effects like portamento and temolo should be used inappropriately, but not overdone. Just when the melody starts getting catchy, it should wander aimlessly into the next phrase. Off-key notes should be judiciously applied to all the wrong places. Now that I think of it, this is what I end up with when I actually try to write good music.

For those unfamiliar with mod trackers, versus "real" music composition software, here's a screenshot of the interface, which is very code-like. The big advantage of mod files is that, depending on the samples you use, they tend to be compact -- this one is only 16k!

Backgammon in Central Park

Monday, November 07, 2005 link

I visited New York City for the first time last week. While strolling in Central Park on Friday afternoon, I came across this fellow with a very nice backgammon set. We played two games and, learning the rules as we went along, I actually managed to win one.